In this paper we analyse social construction on the effects of virtual reality on youth generation. The relations between virtual reality and reality of everyday life are significant. Through the facts we come to conclusion that virtual reality is on a special way subservient to reality of everyday life and we realized the compatibility between them. The strong impact of information technology on youth population and society can be expound on several ways. In secondary education youth’s free time for them represents the time of free decision and choice. Virtual worlds liberate young generation and helps them to stay away from dominant social structure. At the same time virtual world unable young generation to connect with similar worldviews and turn them to the virtual social communities on World Wide Web sites.
Keywords: youth, information technology, media, virtuality, reality, social network.